Nipping Out For A Bite
Nipping Out For A Bite has been knocking about as an idea since we produced My Hellhole and acts as a direct follow-up. It took two and a half months to complete from planning through post-production and represents numerous firsts for us as well as being our biggest learning curve to date. The most obvious first is that it is Waking Dream's first action film; an experience made much less traumatic than you would think due to the skills and professionalism of the young, Mansfield based parkour enthusiasts that made up our cast of vampires.
It has a bigger cast than we have ever worked with, and the entire four (that turned into five) night shoot required meticulous planning which had to incorporate props, locations, outdoor lighting, cast considerations, choreography and, of course, the weather. But rarely was the shoot anything less than a pleasure, probably spoiling us for future action based productions.
Post-production too had its unique set of obstacles, that were overcome, as they generally are in budgetless films, through creativity, experimentation and learning. For the first time we've visualised different looks for different sections of the film, worked with weaving music and imagery, and utilised neat looking visual effects in a big way.
Yeah, it sure was a lot of work, but damn do we think it was worth it.